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President/Chief Creative Officer – Matt McDonald

As co-founder and president of Heavy Water, Matt has led all production and creative development for the company on multi-sku next-gen game development, 3D animated series production, game cinematics and trailers, original IP creation and licensed IP development for many AAA properties and Sony PlayStation Home content. He has managed and directed multiple teams simultaneously at various stages of development and has architected and led overseas production pipelines for game asset and animation development with various large-scale teams throughout Europe and Asia. Working with engineers to develop all internal technologies used for game and animation development, he has trained and mentored hundreds of students and interns who are now leaders in the game and animation space.

Matt is a true artist, who enjoys creating properties and designing them for all transmedia applications. He finds much of his inspiration from spending time with his three boys, Tyler, Gage and Gavin.

 
 

 

 

CEO – Tammy McDonald

As co-founder and CEO of Heavy Water, Tammy shapes the business direction of the company and manages the studio, which includes new business development, contracts and negotiations, budgets, proposals, and the overall operation of the company.

Tammy has acted as the Executive Producer on all projects at the company and has an intimate knowledge of all aspects of the production pipeline. She works with creative and technical teams to implement strategies to achieve game and technical design plans for game development on multi-sku and next-gen console systems while managing staff, budget and timelines. She has personally produced and delivered over 30 hours of FMV cinematics for in-game movie, television and film for a variety of genre that spans sports, music, children’s titles, action-adventure and MMO.

 
 

 

 

CTO – Robert Brewin

As CTO of Heavy Water, Robert brings over 25 years of experience of software engineering and architecture to the company. Prior to joining Heavy Water, Bob was a Distinguished Engineer at Sun Microsystems, where he served as Chief Technology of the Software business unit, providing executive technical oversight and leadership for a software portfolio that included Java, middleware, MySQL and Solaris – a rich platform of software upon which the majority of businesses are run today, including databases, modern web infrastructure, business application integration and client solutions ... across an array of devices, from handheld phones to Data Centers to Clouds.

At Heavy Water, Bob is focused on bringing that in-depth technical knowledge and experience to bear on connected game play and the integration of modern gaming platforms and social media infrastructure, building out solutions for both original Heavy Water IP and solutions for clients desiring connected multi-platform and trans-media products.

An avid surfer and water skier, Bob is always on the move – but given his background and charter always strives to stay connected – and when that proves to be a challenge, he’s building solutions to make those links possible, providing proof positive to the notion that everything and everyone can be connected.

 
 
copyright heavy water 2012